vramarcade

See what local models actually built

Fixed prompts, versioned harnesses, and the output kept exactly as it came off the GPU. Filter the work, compare the same demo, then open the real artifact in your browser.

demos
8
models
13
results
37
coverage
8%
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Fresh off the GPU

The most recent thing each model produced. Click one to see it full size, with what it cost to build.

Where the work is

Coverage by model and harness. Pick a row to use it as a demo filter.

Models with the most demos

Harness coverage

Browse the demos 8

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8 demos shown

qwen3.8-flash-next-strataqwen3.8-flash-next-strataminimal-v1

Breakout

The canonical brick-breaker, fully specified. Everyone builds the same game, so the difference is entirely in feel, polish and whether the collisions actually work.

9 models 1 harness 9 results
gamedesktop
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qwen3.8-flash-next-strataqwen3.8-flash-next-strataminimal-v1

Bounce — Level 1

A momentum-driven puzzle-platformer vertical slice, with the level design left to the model. One bounce height, horizontal momentum only, an hour on the clock and five minutes at the end to make sure it still runs.

7 models 1 harness 7 results
gamedesktop
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qwen3.8-flash-next-strataqwen3.8-flash-next-strataminimal-v1

Bounce — the full game

Four levels played as one run, with lives and score carried through, two new surfaces introduced a level at a time and a Game Complete screen at the end. The level-1 demo asks whether a model can make the physics feel fair; this one asks whether it can finish a game.

6 models 1 harness 6 results
gamedesktop
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